
#Toribash moves how to#
There are tutorials in the web, with some people posting step-by-step video tutorials of how to execute moves. There are many body parts to choose from, and first time, you wouldn't know how to make your character do ANYTHING, let alone even execute a punch. The learning curve, to me at least, is practically vertical. You repeat this step over and over again, and the idea is to contract and relax body parts to make your combatant move and do something.īUT, this is the inherent problem of the whole system. You then advance the frames, and these body parts would be contracted, or relaxed as the frames progress. You can contract or relax specific body parts. You can choose how many frames to advance by, but what happens is: The game splits the body up into several body parts, and combat happens in frames, almost as if you are editing a video when you're playing it.

The reason why the combatants are stickmen is because it allows the game to show the major BODY PARTS of the combatants (for example, the abs, the knees, hips, the elbows.). Toribash uses a very unique combat system that is based on body parts. The gameplay, which is the backbone of this game. Finally, there's a lot of gore in this game, which adds to the 'fighting feel' of this game, but careful if you're squeamish! The stickmen-like combatants are also integral to the gameplay system, which I'll explain later. It keeps you focused on the action instead of anything else (and in most fighting games, are you focused on the background or the fighters?).

Graphics are simple I admit, with just two opponents to render, and both being basically stickmen. I'll talk about this later in the review. The game features physics, full dismemberment, decapitation and comic style blood.Ĭomment: Toribash is a great game, and I really want to rate it higher. Focus is on tactics rather than reaction and button mashing. Create your own martial arts movies in single player sandbox mode, or join the competition in the multi player modes.
